Unity int to byte. But It could take 2 minutes to finish.
Unity int to byte Can someone give me a hint? Hey, I need to get better formula for converting Hex as integer to Color or Color32 form in Unity. I have a string. NET, you can use spans for this: var bytes = MemoryMarshal. looping (load → calculating the maximum value in each column → creating a 3D cube with the position of that pixel) The 2nd procedure takes too much time. 2k 24 24 gold badges 119 119 silver badges 174 174 bronze badges. Unless it’s a byte array, in which case a byte is really a byte. 1. pcm file’s byte[ ] to float[ ]. In case some one has missed the logic for Hi, I know this is a classic issue but I can’t find a viable solution. All methods circle around unsafe code and bit shifting, which is what BinaryWriter does. I know that the fastest way to do that is public static unsafe byte[] GetBytes(int value) { byte[] buffer = new byte[4]; fixed (byte* bufferRef = buffer) { *((int*)bufferRef) = value; } return buffer; } Which from my point of view is more clean and seems faster than making 1 integer + int s;} sss st; and i converted struct st to byte array, the result have to be 4 byte, but the size of result was 54 byte. When assigning a value to intValue, the Rant aside, this type of question is abundant of the SatckOverflow forums and the underlying architecture of a byte vs an int can be weighed by looking at the MSDN docs in some cases. I want to write a function that, given an index, will return the float3 at that index. GetBytes(700); byte[] byte_int2 = BitConverter. A Color is basically a Vector4. In case the forum php ate my angle brackets, that’s a generic List of int arrays, an array of Lists of ints, and a 2d array of Lists of ints. Say for a simple example I have some memory of size 2 I have a . ; fromBase: An integer specifying the base of the number in the value parameter. Text; using UnityEditor; using UnityEngine. The program I’m writing requires me to take a Unity RenderTexture object and convert it into an RGB(A) buffer, and be able to do that in as little time as possible (at absolute most 15 ms, I’d love to go far below that). My code looks like this atm: using UnityEngine; using System; Indeed, in C# (not C), the result of most operations on byte is (paradoxically, but it makes sense really) int. With that in mind, the most You can use the IPAddress. using UnityEngine; using System. I was wondering if it was possible to cast or reinterpret the byte to a short without copying any memory. Even faster is to cast the byte array to a ulong array, copy as much ulong as fits in the byte array, then copy the possible remaining 7 bytes (the trail that is not 8 bytes aligned). You should write UnityEngine. Graphics. ; Now in the code adjust the Given the code i assume that the byte array bytes and slice in your function are not that long (less then 100 length). I Hi, So working on my compression algorithm involving jobs and Burst. BitConverter. If you’re focused on pure memory allocation then a byte is more optimised. It’s a complex topic, and not really easy to ELI5. Previously, I was using System. Download link. Here is my code part: With modern . Hello, My code processing some images with OpenCVSharp. That would serialize itself. Can this be done? or is function GetPixels (miplevel: int) : Color[ ] Nope. An 8-bit unsigned integer that is equivalent to Contains a valid value when propertyType is SerializedPropertyType. < int[ ] >, a List. Hi, I’m actually trying to make a conversion from image to byte, and then get the inverse from this byte[ ] to an image. byte[] managedArray = new byte[size]; Marshal. You should be passing in the SendInfo object. 1 Like Unity Discussions Cannot implicitly convert type `int' to `byte'. 最普通的方法 从byte[] 到 uint b = new @brendanduncan_u3d Is it possible to send a byte array from jslib to Unity? I saw this SO post, but I would like to skip the conversion step if possible. Somewhere in that line, your attempting to convert something you’ve set as type int, into something you’ve set as type byte. So i am in pain right now. In memory, though, a byte is just a 32-bit int with 3 of the bytes masked out and unused. maxPlayers = System. Collections; public class ListData : MonoBehaviour { void Start() { unsafe { byte[] bs = new FixedString128Bytes("Hello"). SetPixels32(colorr); imageColor. Collections; public class CamTexture : MonoBehaviour { public byte[,,] colorArr = new byte[16,16,3]; public static WebCamTexture webcam; private Color32[] ImgMatrix; void Start (){ webcam = new I’m looking for the fastest way to treat a png file as an array of Int32 instead of Color32. I need to send a Texture2D content from C# to Java to have access to libs, like ffmpeg or MediaCodec. Unity Engine. ToByte(maxPlayers[players]), 文章浏览阅读3. Random. system September 24, 2011, 11:52am 1. I can use an int array too, because I just need a way to access the RGB data for each pixel. The specific problem I’m having now is that I have the bytes for a jpeg, and I just need to return them back to my c# script. Then, going the other way, System. Sklivvz Sklivvz. But when I have to pass the array to Bind data types that are different from the UI, such as binding to a Texture2D property from an int value. 31. I wrote 2 functions, MoveTo and MoveFrom complete length. HOW In both cases the casted value is a whole number and smaller than int. IO; using System. GetBytes(900); // byte_int1 と byte_int2 を byte_cat にまとめる byte[] byte_cat = new byte[byte_int1. Load<Texture2D>("colormap"). ToByte(yourInt) works and so does (byte)yourInt. Serialize(stream,x); You just passed the XmlSerializer in to the Serialize method of XmlSerializer. And if you are accessing 64 bit integers use longValue or ulongValue instead. I am aware that you can cast spans, but I need an array as output, I also cant use pointers to reinterpret it because I have to send the data to GPU using x. The data I need can be rendered into an R8 texture, but the unity terrain API wants an int[,] for this data, even though it only uses a single byte of that (the docs say this is pushed back to the GPU as an R8 texture, so this whole API is just bad and pointless since that’s what I’m Unity’s serializer only handles int-based enums last I checked, so if you want to attach this to an authoring component it won’t work without ISerializationCallback nonsense. IMO Unity should auto-cast int → sbyte like it does with int → byte. The managed C++ function however called unmanaged code so it accomplished the same thing as Interop. yea yea don’t laugh I’m still kinda new. My problem is that I get the data and I want to use it as a string to copy/paste it anywhere, but when I want to use this pasted string[ ] and convert it back to the image, I get an array size error, and don’t figure how to solve it. Yah that’s a bit annoying, but we have our Hi, I want to convert byte to String to be saved into iCloud Key-Value storage. SizeOf(value); byte[] rawdata = new byte[rawsize]; GCHandle handle = Hi Unity forums! I’m trying to access a ByteAddressBuffer in HLSL. This means that you need to cast back to byte, but you need to think about what the rounding behaviour etc should be. My question is: should we use a “byte” type for storing the number of enemies, or is it better to use an “int” here? Obviously, the “byte” type weighs 4 times less than the “int” type (8 bits vs 32 bits). Object. Object value to binary and store to byte or int array then back? byte[] byte_int1 = BitConverter. GetBytes or use Jon Skeet's EndianBitConverter class. I tried the “System. byte = 1 byte. The API is directly comparable to using vectors (byte[]), but it isn't actually a vector, and there is no copy: you are directly accessing the original data. I then need to pass the byte[ ] to Java. In c#, byte, sbyte, short, ushort, will all be casted to int when used with operator like ±*/~^&| Also, You can use bit flags for that. Hi all. BoredMormon, is that fir converting an int into float and vice If I have a string that looks like your standard byte, for example: “01001100”, can I write this to a file and have it use just one byte? Unity Discussions Writing to files in bytes. Example: if I leave the game with directionnal light color egal to 230 / 150 / 50, when I load the 3 int I have this number 1 / 1 / 0. During a project, I get a byte array contains the following values: ‘’ 0 48 0 3 63 83 91 53 ‘’ It would appear that “0 48 0 3” means 3145731 (int), while “63 83 91 53” means 0. If i use Texture2D. Send can only accept byte arrays (and has no pointer overloads), there’s unfortunately no way to safely avoid copying the data. dataPath. I'm impressed, great. Copy is the number of elements in the array, not the byte size. What i have to do? Please help me! Thanks. Thank you, gotta keep that one memorised. Copy(pnt, managedArray, 0, size); If it's not byte[], the size parameter in of Marshal. Now I want to play this file. I figured out a way to do it, in 5 steps. GetRawTextureData<int>(). legacy-topics. 8w次,点赞8次,收藏67次。本文详细介绍了如何在C#中将不同类型的数值转换为byte和sbyte,包括使用Convert类的方法,以及如何处理数字字符串。同时,深入探讨了int型整数转换为十六进制,并存储在byte数组中的两种方法,对比了各自的优缺点。 I have a List. Length + byte_int2. ToArray(); byte b = bs[0]; byte ptr = &b; Hi folks, I’m saving native images to compressed byte arrays, works great! However when loading things back in I’m getting performance spikes from the dreaded Texture2d. And in 2021. Likewise the decimal bytes 63, 83, 91, 53 are in hex 3F, 53, 5B, Hello, I have 2 structs: public struct th_skimFacadeSolution{ public transportTypes sType; public th_VMPObjGeneric[] allparts; public th_skimFacadeSolution(th_VMPObjGeneric[] allcomps, bool velocity) { I know that there are other questions asking this, but I haven’t been able to find one with an answer that works. For numeric, non-string values you can do: byte[] _intValue = I have a game with large meshes and I want to save some RAM memory with a byte array of triangles instead the int array. (int HexVal) { byte R = (byte)((HexVal >> 16) & 0xFF); byte G = (byte)((HexVal >> 8) & 0xFF); byte B = (byte Hi I’m trying to create a plugin that lets you grab images from the ALAssetLibrary in the photo album. If I have a string that looks like your standard byte, for example: “01001100 Hello, I’m trying to import a . If I call the JNI passing the Currently I am trying to feed the RGB values into an array, which is 16 columns wide, 16 rows high, and has 3 values (the colors): using UnityEngine; using System. For 32 bit unsigned fields use uintValue instead. Convert data types that are the same as the UI when you want a different Haven’t tested but the idea is to convert the bytes to floats and store them in an array. it weirds. apply(). –Eric Casting the byte to int should work just fine: int myInt = (int) rdr. Note that the default behavior of byte-to-int conversion is to preserve the sign of the value (remember byte is a signed type in Java). It’s 如果确定的整数文本的类型为 int,且文本所表示的值位于目标类型的范围内,则该值可以 隐式转换 为 sbyte、byte、short、ushort、uint 或 ulong: byte a = 17 ; byte b = 300 ; // CS0031: Constant value '300' cannot be converted to a 'byte' So for example, this byte array represents a 2D image and I want to get a small portion of 1 row of the image represented as a Color32[ ] array, so that I can use it elsewhere where Color32[ ] is required. Apply(); // fps reduced Rant aside, this type of question is abundant of the SatckOverflow forums and the underlying architecture of a byte vs an int can be weighed by looking at the MSDN docs in some cases. That is, a same GameObject (UniqueID) can be associated with several properties or values. –Eric I recently bought some Bluetooth LE Devices and wanted to read the Data coming from them in Unity. 2 there has complete support for Span. There I continuously receive a byte Array out of which I want to generate an audio stream inside Unity. I’ve made pretty good progress considering I’m very new to objective c. It’s not about the plugin, it was about converting the Android Color (Integer) to Unity Color or Unity Color32. The array is to be looped over only once and contains > 30 millions elements. Range (0, 255). But I need a sbyte Array. pcm file which is being created on run time. 3. Questions & Answers. ), to an array of bytes. A naïve fix would be: baseKey = (byte)((15 + baseKey * 250) * baseKey + 19); baseKey2 = (byte)((121 - baseKey2 * 92) * baseKey2 + 109); in unity3d i get image from camera (color camera device) as byte array from a plugin , and i want show image in real-time in screen . Landern December 15, 2016, 9:49pm 3. Pin the memory of the byte array to get an Int Ptr and ‘lock’ the memory I am pretty new to programming, having done some Python, and decided as of late to take up C# and Unity to try my hand at game programming, which I aspired to do as a younger entity. Length]; Converts the specified string representation of a number to an equivalent 8-bit unsigned integer. Now, you are most probably working on a little-endian machine and BitConverter. int = 4 bytes. ALSO the list of int's(cards in hand) could easily be 4 separate int if that makes converting the list of PokerPlayers to an byte[] any easier. The buffer contains vertices. I’ve profiled writing floats and ints with BinaryWriter and a method I found on code project. AddRange(void ptr, int length) I have the following code: using UnityEngine; using Unity. ToArray(); Color32 IntToColor(int colInt) => new((byte)colInt, (byte)(colInt >> 8), (byte)(colInt >> 16), Just to clarify what I meant by: " I wasn't using Interop but was still calling a managed C++ function from C Sharp. Fastest is to pin the byte array in a fixed statement as proposed above in Tyalis' answer. integer literal will be implicitly converted from int to byte so you don't need to put (byte) cast before number. and should be safe. BlockCopy(stack, 0, pos, 0, 4); This has the added benefit of being able to parse numerous integers into an array just by manipulating offsets. Hello, I would like to pass byte[ ] to the java plugin for implementing a video streaming future. The size of the file is not big, around 100kb. The program tries to store pictures in the database with relevant info. Test. I found there is a way to transfer the system. I want to write question (random) to console and want to answer this. It can even be a shared byte array from the heap. Unfortunately I am a complete newby in sound generation and just can’t make it work. Now I would like to convert it to byte[ ] (by reading the r,g,b value of each pixel one by one and storing it in byte[ ]), and pass the byte stream into a function defined in a dll file. Assertions; public static class BinaryReaderSpan { Hello everyone, I want to save and load RGB color (not A) of my directionnal light with unity PlayerPrefs. System. " calling unmanged code through Interop: C-Sharp -(Using Interop calls)> unmanaged code has the same result as calling from c-sharp a Hello is there a way to express 8 booleans as a byte. Hello all. We know this number is somewhere between 0 and 200. ReadAllBytes to read a file that stores short values (2-byte data). It takes more time to convert from a string to a byte array. Hi guys, I have a live video captured from the web camera( done with WebCamTexture), and extracted the data in Color32[ ] format. maxPlayers is of byte type in the class RoomOptions. Example Is there a way to make a byte array encoded in RGB8 into a texture? Unity Discussions How to convert a byte array encoded in RGB8 into a texture. Integer and the underlying type is signed 32 bit or smaller (e. Range (0,256) if you want the full range Since UdpClient. That would be an array of 4 bytes for int and float. MinValue; float[] samples = new A fast and simple way of doing this is just to copy the bytes to an integer using Buffer. A string that contains the number to convert. sbyte, short and int). but it would be awesome if I can grab its value (as binary) and store it to an array then use that array to create a save file at say Application. Random. Here’s some profile samples: public struct v3 { //public int x, y, z; //public v3(int x, int y, int z) public float x, y, z I try to read byte array using stackalloc to reduce gc for better performance. So you could try: Yes. whatever it might be (float, int, etc. toUnsignedInt: for reference this is as complicated a class as i need, i might need to add more members later, but not any different types. The data is a ghosting data from several levels which has elements up to 40k. I am obtaining a NativeArray using AsyncGPUReadbackRequest and would like to pass the data into a plugin expecting an IntPtr as input. Both Is it possible to convert a System. [,]. 😵💫 It seems that no one is even trying to take on something more complex than converting an int[ ] to a byte[ ] and even then Hey, I need to get better formula for converting Hex as integer to Color or Color32 form in Unity. println(i1); // -100 If you were thinking of the byte as unsigned (156) rather than signed (-100), as of Java 8 there's Byte. dll wrapper around a C++ library, and I am trying to update a texture without needing to copy the bytes across the unmanaged/managed boundary (using Marshall. But that does make sense. . So I used this code to convert . ToSingle (byteArray, i) will convert part an array of bytes, starting at public void MyPluginFunction(int length, byte* byteArrayPtr) { for(int i = 0; i < length; i++) { //do something with byteArrayPtr here byteArrayPtr++; } } I’ve even used that method to pass around arrays of structs with variable sized image data. You can use the Convert class to turn it into a type. I’m getting a byte returned. It is like an unsafe pointer Hi. I can store in a file any type of values, included serialized classes. If you wanted to go for int16, you should be sure to use “ushort”, the unsigned version with only 0 and positive numbers, which has a range from 0 to like 65,500-something. I have successfully convert the data, but the process is too slow. The consequences of not being endian safe is that data saved on one computer might not be possible to load on a different computer. please don’t tell me to use byte instead of sbyte to solve this. ConvertTo () Your code will never return 255. Copy or something similar). However, since arrays are not So I’m trying to find the best way to write floats, ints, strings etc to a stream. So, if you had an int[] array rather than a byte[] array, you would have to divide by 4 (bytes per int) to get the correct number of elements to copy, ISOやJISなどの公的機関の規格として公開されており、それを利用しUnityではプログラミングしています。C#に規定してあるものは、そのままUnityで使えます。更に、独自に拡張してUnityでは実装しています。 I am trying to multithread the conversion of bytes to floats using unity’s new job system. 8: 35268: October 20, 2018 Converting texture2d array to a different pixel format (R8 to RGBA32) Unity Engine. The database organizes data from a unique GameObject ID → Name property → property value. In relation with old post UniqueID, I created a byte stream database quite easy to use it. The only information I have for this byte array is: All of the values are in big-endian order and it’s a format in 4-byte words. Collections; public class Questions : MonoBehaviour { private int nwLevel; private int pwLevel; private byte oKD; private int Score; I’m using File. I’m trying to burst compile / optimize my code as much as possible right now and there’s one part where I convert Objects (Blittable types) to a NativeArray of bytes. Hint 1 In order to have the correct aspect ratio I used a little trick usually: Create a parent object for this RawImage; Set the desired "maximal size" in the RectTransform of the parent; Next to the RawImage/Image (on the child object) add an AspectRatioFitter (also see the AspectRatioFitter Manual) and set AspectMode to FitInParent. Return Value: So far I’ve got an android plugin which returns a Java Integer from Android Color. Unfortunately passing a direct byte[ ] array to java causes a really bad performance issue because the array size is huge. HostToNetwork method to swap the bytes within the the integer value before using BitConverter. But when I test with BinaryReader, and find some problem. The Problem is I used a library that gives me only a byte array. out. I need to convert this Android Color in Integer format to Unity Color or Unity Color32. 3: int a = 42; byte b = (byte) a; Share. Although will need to rethink when working with more bits, crossing over multiple bytes, and storing longer sizes than uint (for match/replace). I wanted to have a system when the game would keep track of the players input (wasd and the arrow keys) and figure out what combination of the buttons are pressed as a byte. Then when its time to load the file, compile the info back to the array and convert the binary data back to the value. The good thing is, if/when we get something better than 8 bits per component (and personally, I’m kinda sick of the color banding you get with 24-bit), all Unity color stuff will continue to work without having to recode anything. Scripting. AsFixedList(). Also at this list is not a set length but will always be 4-8. It is also appropriate for small You can convert pretty much anything to a byte[] but the built-in methods are not all the same. GetByte(j); Which one you choose is a matter of preference (whether you want to document the fact that a cast is taking place or not). private byte[] ToByteArray(object value) { int rawsize = Marshal. so one single int will store 32 booleans. Something like this except it returns a NativeArray. SetPixels32 for making a texture, it decrease fps dramatically ( from 80 to 10). Encoding” method but always i failed. Only if it’s unsigned (positive numbers only), which is called “byte” btw (the signed version is “sbyte”). //First convert byte[] to color[] colorr = GetColor(imageBuffer); imageColor. My idea was to make a replay system that would record the players input as a string of characters representing the bytes and then save it Strategos, I figured that mathf. Going through the C# documentation on integral types, I noticed that byte values are only 8-bits, whereas int values are 32-bits. EDIT: Additional details, this is what I’m currently doing: byte[] textureData = The RFC is just trying to say that a signed integer is a normal 4-byte integer with bytes ordered in a big-endian way. I’ve . sbyte array to java byte array But I am stuck with the implementation on the java side, If it's a byte[] array:. Int16. Let’s suppose we have a game in which we need to store the number of enemies in the map. Parameters: value: The string representation of the number to be converted to a byte. One function that has given me brain fuzz is how to treat the bytes as bits fluently at the lowest level. I’m really trying to understand the values. GetByte(j); Since C# supports implicit conversions from byte to int, you can alternatively just do this: int myInt = rdr. < int >[ ], and a List. Hi, So I’m writing an int value to a pixel on a texture, then reading that value back in the shader as an int again. My current understanding is that the buffer stores a series of bytes which can be accessed in chunks of 4 bytes (and from testing I believe that accessing a non-aligned address rounds the Hi, My Unity Version is 2020. Good point. So if you’re making save games for a local thing, it’s fine, but if you’re making something like cloud saves, it’s not a good Hey I just learned about System. Here is the code I used : **Byte to String : ** string 关于 int 与 byte[] 的相互转换,Mattias Sjogren 介绍了3种方法。请参见 《将Integer转换成Byte Array》。 其实应该还有不少方法。在这里,我归纳了包括Mattias Sjogren在内的4种方法。 int 与 byte[] 的相互转换 沐枫网志1. g. Think I’ve found a way around the issue, however the technical specifics of the solution are a bit beyond me so really need some technical pointer / assistance from Faster is to copy the bytes in a for loop. Then you can create a new AudioClip and set the data from the array of floats. Follow answered Sep 30, 2008 at 14:24. ToSingle on the main thread and that was working perfectly. I think my problem is in the “load code” because I load the int before convert the int32 to byte But I don’t know how to do that. // Description: // MemoryCopy the contents of a NativeArray to a ByteArray and back. Since I can’t use XML or Serializer in the Unity iPhone Basic License I am about to build a file format of my own which I can parse in the iPhone, I think converting my data to a byte array would be the best, I have managed to convert int’s and booleans to bytes but I can’t figure out how to convert a float to a byte array. BlockCopy: UInt32[] pos = new UInt32[1]; byte[] stack = Buffer. The problem is that, on the C# side, I can get the raw texture content easily, I can quickly transcode it to YUV420P (using unsafe). Given [this discussion on stack overflow][1] it apparently can be faster to use a loop and index-wise assignements here instead. But It could take 2 minutes to finish. This is equivalent to the decimal number “3145731”. GetBytes() will give you the byte[] reversed. Round() also converted to int since it rounds to nearest int. Is there a fast way to obtain a IntPtr from a NativeArray? Currently I am converting the NativeArray into a managed array which is very slow. 82561 (float). 40f I am using the ROS2 audio_common package to send AudioData to Unity. Also structs can be complicated, since I believe bytes are padded out as necessary to align other types that might be in the struct. The objective c: UIImage *image = [UIImage imageWithCGImage: [asset More so with the limited profile that Unity has (especially in WebPlayer and iOS/Android). Cast<Color32, byte>(colors); This gives you a Span<byte> that covers the same data. My test code is below: using System; using System. anyone have idea for doing this job? i hope someone make me out of the hell 所以对象(Object)类型可以被分配任何其他类型(值类型、引用类型、预定义类型或用户自定义类型)的值。将一个 byte 类型的变量赋值给 int 类型的变量,编译器会自动将 byte 类型转换为 int 类型,不需要显示转换。动态类型与对象类型相似,但是对象类型变量 Hi, I have a light C# . // public unsafe void MoveToByteArray<T>(ref NativeArray<T> src, ref byte[] dst) where T : struct { #if ENABLE_UNITY_COLLECTIONS_CHECKS Contains a valid value when propertyType is SerializedPropertyType. Or maybe I am writing an Android app in Unity C# which implements an sqlite database. So for instance: byte b1 = -100; int i1 = b1; System. It is also appropriate for small unsigned types (ushort and byte). int[] intmapArray = Resources. so I want to apply job system. You have to understand at least the basics of storing data as bits. Convert. - This So far I’ve got an android plugin which returns a Java Integer from Android Color. Read the docs for why. I’m encoding the int like so: var r = (byte)(ID); var g = (byte)(ID>> 8); var b = (byte)(ID>> 16); var a = (byte)(ID>> 24); var idColour= new Color32(r, g, b, a); idMapPixels[y * mapWidth + x] = idColour; In my shader, I’m sampling it like so: uint4 bytes = Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Since the bytes are in big endian the first byte is the most significant byte so the whole number is just 0x00300003. it worked for me perfectly. bmp image to use it as a byte array, to generate tiles with the pixels data contained in the image. Improve this answer. float[] PCM2Floats(byte[] bytes) { float max = -(float)System. BTW, I have two questions. How can I convert byte* to NativeArray ? private unsafe void So I’m doing a bunch of GPUAsync readbacks and am left with a terrible choice. For example, I saw this forum post with a shared float array that was declared in Unity, but the problem is that I Hi guys i need to send Loopback audio from wasapi and cscore But i cant get bytes red and converted to a sound clip can anyone help ill post the 2 files below that control everything I just cant seem to figure out whats happining here It plays the audio so the sprectrumdata and visualizer but i cant seen to get the bytes to an audio clip in game witch i Thanks a lot. The LoadRawTextureData(IntPtr, int) function looks like exactly what I want, so I am passing it a byte* cast to an IntPtr, and a size of widthheight4 在各种系统交互的时候,需要调用第三方动态库;会将有一些参数类型声明成byte,才能调用,尤其是调用dephi的动态库。有时候回用到byte和各数据类型的转换。下面列出这些转换的方法。第一种方法: byte[] k = { 225,7,0,0 }; int g = Syst Hello, I’m trying to store a UTF8 byte array into a FixedList using FixedList128Bytes. It must be between 2 and 36, inclusive. Somewhere I read that we could create AudioClip using float[ ] of a file, so that this audioclip could be used to play in Unity. If you want a quick and short answer: stick to ints. iogvuifjfaadnahjpyypnpicpuvtvmhybmtuceflfzggiyafuwbdixvvltdknowuugfwge